How the Dice Rules Work
As you read through and play Holy Lands RPG, you will notice the term Natural when referring to dice rolls. Natural dice rolls are the unmodified numbers actually rolled on the face of the dice. Therefore, a Natural 18 means that the number rolled on the die, unmodified by any Bonuses or penalties, was the number 18. On d20 rolls, Natural 1's are NEVER successful and Natural 20's are considered ALWAYS successfulWith one rare exception, any time you roll a Natural 20 on a d20 for a normal task that the Rac determines to have a chance of success, the attempt is always successful, regardless of the difficulty of the task. The only exception being when two or more opponents tie rolling Natural 20's, in which case the tie always goes to the defender. Conversely, any time you roll a Natural 1 on a d20, the attempt is always unsuccessful. The condition for any roll is that the task must be a normal task that the Rac approves as possible with a roll of the dice. Once approved, your character has a chance of either success or failure, and there is no higher or lower number your character can get to succeed or fail. Therefore, the highest possible roll requires success and the lowest possible roll requires failure. If the Rac determines that there is no chance of either success or failure, there is no need to roll – your character either accomplishes the task or it is impossible for your character and even rolling is futile. This rule also applies to Attribute rolls (on a d12), where a Natural 12 always fails and a Natural 1 is always successful. Not only are the best possible rolls always successful and the worst possible rolls never successful, they may allow for a further consequence or benefit. . . |