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Dice and Numbers :: Holy Lands RPG

HLRPG 3E HLRPG
HLRPG

What is a Half Roll?

HLRPG 3E
 

Chapter Index

What is Holy Lands?

- Setting

- A Christian Game

- Religion

How to Play Holy Lands

- Step 2: Get a Character

- Step 3: Get Some Dice

- Step 4: Get Some Friends

- Step 5: Build a Lair

- Step 6: Kill Some Monsters

- Step 7: Get Some EXP

Raconteur

A Game of Character

- Your Character

- Playing a Character

Dice and Numbers

- Rolling the Dice

- Natural Rolls

- Critical Rolls

- Half Rolls

Rounds and Time

- Passing Time

Combat Overview

 

Download Print Version
3E Core Rules

How the Dice Rules Work

A Half Roll is a term used to indicate that you roll the proper die normally, but the maximum the roll can be is half the Natural number rolled (always round halves up for odd rolls). The Rac can require Half Rolls in certain situations where a character is at a disadvantage, such as being on lower ground in Combat, and the chance of success relies on a low difficulty and a high roll to achieve a task.

With Half-Roll attempts, you always halve the number rolled on the die before modifying it with Bonuses or Penalties; do not add or subtract the Bonuses or Penalties before halving a Half-Roll.

Most rolls in the Holy Lands game system require higher rolls for success. However, the Attributes require lower rolls for success, the lower the better. For Attribute Half Rolls, you would simply halve the target difficulty number, which would be the Attribute Value, instead of the die roll. For more information on Attributes and Attribute Values see page mmdn.

Following the Natural Roll rule, Half Rolls of Natural 20's and Natural 1's are still always a success or failure and may still allow for Critical Successes and Critical Failures, respectively. However, the Rac may decide that the additional benefits or consequences from the Critical Rolls are somewhat reduced from what they would be on normal rolls, such as causing 1. 5x Damage rather than Double Damage.


"House Rules!"

Member-Contributed Notes on Dice and Numbers

Posted by john d. on Mon, Jun-15-2009 02:48PM

The Half roll is a realistic but fair addition to Holy Lands.

Posted by john d. on Mon, Jun-15-2009 02:47PM

I like that the Ability rolls in 3rd Edition are made against the standard Difficulty Factors instead of adding the +5, +10, +20 modifiers to the Ability score.

     

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Change Log [v 3.1.6]

21-Dec-2009

Improved an existing feature :: Holy Lands RPG

-Enabled Rac's who have completed previous lairs...

Bug fix :: Holy Lands RPG

-Fixed error that falsely caused defined Taverns...

20-Dec-2009

Bug fix :: Holy Lands RPG

-Enabled the Bard Character Class (thanks jcowel...

18-Dec-2009

Added new feature :: Holy Lands RPG

-Enabled downloadable version of current Core Ru...

14-Nov-2009

Improved an existing feature :: Holy Lands RPG

-Expanded and modified settlements and their sta...

Changed the function of a feature :: Holy Lands RPG

-Limited item/weapons/armor purchase to only cam...

Added new feature :: Holy Lands RPG

-Integrated images for common equipment items

 

HLRPG QuickSTATS

MEMBERSHIP

Members Logged In: 6

Total Members: 1062

First SignUp: May-2008

Latest SignUp: Sep-06-10


CHARACTERS

Total Created: 674

Average Level: 2

Highest Level: 12

Average EXP: 4,391

Highest EXP: 60,014


CAMPAIGNS

Total Created: 518

Raconteurs: 501

Playable NPC's: 181

Settlement Locations: 156

Playable Lairs: 16


 

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