How the Dice Rules Work
A Half Roll is a term used to indicate that you roll the proper die normally, but the maximum the roll can be is half the Natural number rolled (always round halves up for odd rolls). The Rac can require Half Rolls in certain situations where a character is at a disadvantage, such as being on lower ground in Combat, and the chance of success relies on a low difficulty and a high roll to achieve a task. With Half-Roll attempts, you always halve the number rolled on the die before modifying it with Bonuses or Penalties; do not add or subtract the Bonuses or Penalties before halving a Half-Roll. Most rolls in the Holy Lands game system require higher rolls for success. However, the Attributes require lower rolls for success, the lower the better. For Attribute Half Rolls, you would simply halve the target difficulty number, which would be the Attribute Value, instead of the die roll. For more information on Attributes and Attribute Values see page mmdn. Following the Natural Roll rule, Half Rolls of Natural 20's and Natural 1's are still always a success or failure and may still allow for Critical Successes and Critical Failures, respectively. However, the Rac may decide that the additional benefits or consequences from the Critical Rolls are somewhat reduced from what they would be on normal rolls, such as causing 1. 5x Damage rather than Double Damage. |