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Dice and Numbers :: Holy Lands RPG

HLRPG 3E HLRPG
HLRPG

Understanding Dice Rolls

HLRPG 3E
 

Chapter Index

What is Holy Lands?

- Setting

- A Christian Game

- Religion

How to Play Holy Lands

- Step 2: Get a Character

- Step 3: Get Some Dice

- Step 4: Get Some Friends

- Step 5: Build a Lair

- Step 6: Kill Some Monsters

- Step 7: Get Some EXP

Raconteur

A Game of Character

- Your Character

- Playing a Character

Dice and Numbers

- Rolling the Dice

- Natural Rolls

- Critical Rolls

- Half Rolls

Rounds and Time

- Passing Time

Combat Overview

 

Download Print Version
3E Core Rules

Character Dice Rolls

Every action that your character can attempt that has a chance of failing should require rolling the dice. Most actions, such as Combat, Abilities, Saving Throws, and Skills, require the roll of a d20, but there are a few exceptions. For nearly all d20 rolls, the higher number rolled the better. Using your character's Attributes requires you to roll a d12 and, in this case, the lower number the better. Rolling for Damage (from a weapon) varies depending on the weapon used, but you typically want higher numbers rolled against an opponent and lower numbers rolled against your character. Gifts, Talents, and Crafts are all part of Skills, which fall under Skill rolls. They are successful in the same way Ability rolls and Saving Throws are (the higher the better).

The following is a list of the commonly used rolls and the dice required. You can find more details about these rolls in the following sections, but for now, the Common Dice Rolls table would be a good thing to familiarize yourself with before beginning.

 

Common Dice Rolls

Attribute rolls:

d12 (low)

Ability rolls:

d20 (high)

Combat rolls:

d20 (high)

Skill rolls:

d20 (high)

Saving Throws:

d20 (high)

(low) indicates that the lower the roll, the better because the player must roll under a target number
(high) indicates that the higher the roll, the better because the player must roll over a target number


"House Rules!"

Member-Contributed Notes on Dice and Numbers

Posted by john d. on Mon, Jun-15-2009 02:48PM

The Half roll is a realistic but fair addition to Holy Lands.

Posted by john d. on Mon, Jun-15-2009 02:47PM

I like that the Ability rolls in 3rd Edition are made against the standard Difficulty Factors instead of adding the +5, +10, +20 modifiers to the Ability score.

     

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Change Log [v 3.1.6]

21-Dec-2009

Improved an existing feature :: Holy Lands RPG

-Enabled Rac's who have completed previous lairs...

Bug fix :: Holy Lands RPG

-Fixed error that falsely caused defined Taverns...

20-Dec-2009

Bug fix :: Holy Lands RPG

-Enabled the Bard Character Class (thanks jcowel...

18-Dec-2009

Added new feature :: Holy Lands RPG

-Enabled downloadable version of current Core Ru...

14-Nov-2009

Improved an existing feature :: Holy Lands RPG

-Expanded and modified settlements and their sta...

Changed the function of a feature :: Holy Lands RPG

-Limited item/weapons/armor purchase to only cam...

Added new feature :: Holy Lands RPG

-Integrated images for common equipment items

 

HLRPG QuickSTATS

MEMBERSHIP

Members Logged In: 6

Total Members: 1064

First SignUp: May-2008

Latest SignUp: Sep-08-10


CHARACTERS

Total Created: 675

Average Level: 2

Highest Level: 12

Average EXP: 4,391

Highest EXP: 60,014


CAMPAIGNS

Total Created: 519

Raconteurs: 502

Playable NPC's: 181

Settlement Locations: 156

Playable Lairs: 16


 

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