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Dice and Numbers :: Holy Lands RPG

HLRPG 3E HLRPG
HLRPG

What is a Critical Roll?

HLRPG 3E
 

Chapter Index

What is Holy Lands?

- Setting

- A Christian Game

- Religion

How to Play Holy Lands

- Step 2: Get a Character

- Step 3: Get Some Dice

- Step 4: Get Some Friends

- Step 5: Build a Lair

- Step 6: Kill Some Monsters

- Step 7: Get Some EXP

Raconteur

A Game of Character

- Your Character

- Playing a Character

Dice and Numbers

- Rolling the Dice

- Natural Rolls

- Critical Rolls

- Half Rolls

Rounds and Time

- Passing Time

Combat Overview

 

Download Print Version
3E Core Rules

How the Dice Rules Work

Most actions allow for a Critical Success or Critical Failure when you roll the highest or lowest Natural numbers on a die. For example, the highest and lowest Natural numbers on a d20 are 20 and 1, respectively. Therefore, if the attempt at a task requires a high d20 roll and you roll a Natural 20, your character has not only succeeded at the task, but he or she has achieved a Critical Success, which should allow for some additional benefit to the situation. Conversely, with the same example, if you roll a Natural 1 when a high d20 number is needed for success, your character has not only failed at the task, but he or she has achieved a Critical Failure, and most likely, your character will gain some additional consequence to the situation above and beyond failing the task.

With the Rac's approval, tasks that require successful rolls to be under a target difficulty number, such as Attribute rolls (d12), may allow for rolls of 1 to be considered a Critical Success, and 12 to be a Critical Failure. The Rac may elect to discard this rule for Attribute rolls because you will roll 1's and 12' more frequently. Therefore, there will be too many tragic failures and dramatic successes for more minor task attempts.

The consequences and benefits that result from Critical Failures and Critical Successes can vary greatly depending on the Rac, the story, and the situation of a character. It may be something as insignificant as an additional delay in time from dropping something or as serious as having the character slip and plunge to his or her death from a high place.


"House Rules!"

Member-Contributed Notes on Dice and Numbers

Posted by john d. on Mon, Jun-15-2009 02:48PM

The Half roll is a realistic but fair addition to Holy Lands.

Posted by john d. on Mon, Jun-15-2009 02:47PM

I like that the Ability rolls in 3rd Edition are made against the standard Difficulty Factors instead of adding the +5, +10, +20 modifiers to the Ability score.

     

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Change Log [v 3.1.6]

21-Dec-2009

Improved an existing feature :: Holy Lands RPG

-Enabled Rac's who have completed previous lairs...

Bug fix :: Holy Lands RPG

-Fixed error that falsely caused defined Taverns...

20-Dec-2009

Bug fix :: Holy Lands RPG

-Enabled the Bard Character Class (thanks jcowel...

18-Dec-2009

Added new feature :: Holy Lands RPG

-Enabled downloadable version of current Core Ru...

14-Nov-2009

Improved an existing feature :: Holy Lands RPG

-Expanded and modified settlements and their sta...

Changed the function of a feature :: Holy Lands RPG

-Limited item/weapons/armor purchase to only cam...

Added new feature :: Holy Lands RPG

-Integrated images for common equipment items

 

HLRPG QuickSTATS

MEMBERSHIP

Members Logged In: 6

Total Members: 1064

First SignUp: May-2008

Latest SignUp: Sep-08-10


CHARACTERS

Total Created: 675

Average Level: 2

Highest Level: 12

Average EXP: 4,391

Highest EXP: 60,014


CAMPAIGNS

Total Created: 519

Raconteurs: 502

Playable NPC's: 181

Settlement Locations: 156

Playable Lairs: 16


 

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